Casual Mode: A New Trend in RPGs

Siliconera has an article today about a new feature in Sega’s RPG, Shining Ark: casual mode. We’ve already seen this implemented in the recently released, Fire Emblem: Awakening, and Atlus’ upcoming title, Shin Megami Tensei IV, introduces a system that allows you to revive your party.

There was a lot of debate among purists before Fire Emblem: Awakening was released about how this mode might water down the gameplay. However, it turned out that that was hardly the case and as always, casual mode is an entirely optional feature. It’s fair to say that going forward more RPGs will include this mode (or some iteration of it) to attract more people. I’m all for it if it means that the genre can experience a renaissance of sorts.

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2 comments

  1. I don’t consider myself to be a novice when it comes to RPG’s, in fact, I prefer them to be on the tougher side (not saying I’m good at all sorts, but the challenge is what’s particularly appealing about the genre, for me anyway). However, it’s nice to have an option where you don’t have to risk losing everything, especially in games like Fire Emblem, or more recently, Etrian Odyssey IV, where time can become a serious investment. And really, who doesn’t like having more choices?

    1. I agree. I’m not sure why there was so much fuss about it possibly detracting from the overall game. With the conception of the New Game + mode you can always start off at a lower difficulty and work your way up without it feeling like a completely monotonous endeavor.

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